My Involvement
Most of my participation on the development of this game was in level and environment design. I modeled/textured the tunnels of the sewer and placed the platforms in the level. I then created a background behind the gaps in the walls with a parallax affect that followed the player camera in order to sell the idea of a larger sewer.
I also programmed the lighting with special focus on the flickering effect on some of the "broken" lights. I then added sound design utilizing a sound library and some pre-recorded sound effects from another group member. I wanted to really focus on where the player was on the map and used Unity's 3D audio system to create different effects depending on the specific location in the sewer.
I finally worked on general placement of AI enemies and collectable items for a challenging yet fun play experience, and play tested over and over to tweak that fine balance.
Being the first full game for most of us in the group, Baghead provided an incredible opportunity to see how to work with a team to create a final product and the general workflow of game development.